Prediction Cards and Mind Reading

Effects: You show five cards to the presence of a volunteer, asking him to choose one of 5 cards in hearts. You have another 2 cards, and to read the psychological condition he told the audience choose a card that the right or left. You begin to read the mind of the audience. You place the fifth card in the hands of the audience. Viewers say the card, and you managed to guess right.
Procedure:
- Prepare a 5 card with the order of King Hearts, 4 Clubs, As Wajik, 7 Wajik, 9 Heart.
- Make a prediction in an envelope marked the third card (As Wajik), put in place that are not visible or attract attention (eg under the tablecloth).
- Memorize the fifth card (for simplicity, memorize its value only, K4A79). Prepare any card is also worth 2 and 4 (eg 2 hearts and 4 diamonds).
- Indicate the five cards without changing the order to a volunteer. Ask him to choose one card in the liver.
- Without changing the order, stacks of 5 cards into one pile, face down. (From top: K Hearts, 4 Clubs, As Wajik, 7 Wajik, 9 Heart)
- Have volunteers opened up a hand. Put all five cards in the hands of volunteers.
- Say you need to read the psychological condition of the volunteers. Remove the card 2 hearts and 4 diamonds in the closed position, tell the volunteer choose one. Put in front of the volunteers without opening it.
-Tell the volunteers that do not put one hand holding the card into the top 5 stack of cards, and concentrate on thinking about the card choices.
-Let him open one-handed over the pile of cards. Say, "had been aware that I have to manipulate your mind so that you choose a particular card?" Tell the volunteers mention his chosen card.
This is where the game starts:
Checklist Condition: There are 5 cards in the hands of volunteers, 1 cards face down in front of the volunteers, and the envelope containing the prediction in an inconspicuous place.
1. If he mentions King Heart (top card), say that you'd have told him to concentrate on putting hands on the deck of cards. Let him open the top deck, where he concentrated earlier. Definitely worth K Heart. Ignore the card that was selected to predict volunteer psychology; ignore your predictions.
2. If he mentions four curly (second card), tell it to open the card in front of him who used to read the psychology of the volunteers. If the card two hearts, tell he saw the second card from the top. If the card 4 diamond, send it to see the fourth card from the bottom. Definitely worth 4 curly. Ignore the prediction in an envelope.
3. If he mentions As Wajik (third card), say that you already expect and predict earlier. Remove the envelope you, tell the volunteers to open and read the card is written. Ignore the card in front of the volunteers.
4. If he mentions seven Wajik (fourth card), tell it to open the card in front of him who used to read the psychology of the volunteers. If the card two hearts, tell he saw the second card from the bottom. If the card 4 diamond, send it to see the fourth card from the top. Definitely worth seven of diamonds. Ignore the prediction in an envelope.
5. If he mentions 9 hearts (the fifth card), say that the cards chosen by the audience very close relationship with his audience, not only mentally but also physically. Therefore, he ordered flipping cards closest to the palm of his hand. Its value must be 9 liver. Ignore predictions in envelopes and cards in front of him.
Note: Only can be done once per show, or the audience will realize the secret of this trick.

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Joker Magic

Effects: You asked for volunteers to take a card from your hand. Then the card is held behind the back of each (closed / facing down). You and the volunteers take anywhere from one card of each stack of cards without looking at it, and put them forward. Then you exchange cards in front of you. By without seeing each card, you ask the volunteers to insert the card in a position facing up (open) into the middle of the deck behind his back. You also do the same. Stacks of cards brought forward, and opened in a fan shape. In each stack, there is only one card in a position facing upwards, and incredibly, each card in the stack together Joker.

Tricks:

- Make sure you put the two Joker in the bottom deck of cards. Regardless of cards drawn from the hands of your audience certainly will not disturb the Joker card.

- We bring the card forward, take the Joker card from the bottom.

- When you redeem your card with the volunteers, the volunteers also will bring you the Joker card.

- You will bring non-Joker cards from the volunteers. The key, still put non-Joker cards are in the closed position (face down). Take the second Joker in the bottom of your deck, put into the middle in a position facing upwards.

-Bring each stack of cards forward, talk a little about probability theory or magical power Joker card. Say, "had been aware that I have to manipulate your mind so that you choose a particular card?" Open each card in the shape like a fan and it would appear that you both have a Joker card face up.

Addendum: The same trick can be used to bring 2 cards in each deck of cards in the same value (eg As).
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Card Teleportation

1. Call one volunteer, tell it to check the card and shake.

2. Take two cards from the pile top, but make as if you take one card (called the technique "double elevator": see picture). Ask the audience mentioned the value of the card (eg two curly). Put back into the pile of cards


Double Lift- Side View
Double Lift- Top View

 3. For a card that is on top before you pile in the closed position (ie 9 hearts), but volunteers will be assumed as 2 curly. To be more convincing you can say "I'll put two curls into my face."

4. Do it again double lifts, and show the card to the audience, asked him to mention its value (eg, six of spades). Put back into the deck of cards.

5. Ask for volunteers to open his hand, put the top card into his hand in the closed position and say "I'll put the card into your hand shovels 6" (when the card is 2 Curls) - IMPORTANT: make sure the volunteers do not see the card in his hand.

6. Now you have one card in front of you (9 hearts) and one card in the hands of volunteers (2 clubs), but the audience will think two curls in your hand, and 6 of spades in his hand.

7. Insert the card in front of you into the piles of cards. Then shake. Ask volunteers what card you entered, and he will answer "2 curly". Make sure your audience to remember this.

8. Say you will menteleportasi two cards magically curl. Beraktinglah best.

9. When finished, ask volunteers what cards in his hand. He will say "6 of spades". Turn the cards in his hand, and in fact its value is 2 kinky!

TIPS: Do this trick quickly so that the audience does not have a chance to see the actual value of the card in his hand.
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Changing Hearts Card Becoming Wajik Card

Effect: You show 3 pieces of card held in one hand. As Curly, As Wajik, and As Shovels. Then you divide all three cards in the closed position (face down). You open the card to the left, As Curly. You also open the right card, ace Shovels. Then you ask the audience, what card is in the middle? The audience would reply "As Wajik". You return the card in the center, which had turned into "As Heart"

Tricks:
Actually you did from the initial holding Heart As the inverted and the bottom is covered by two flanking cards (see picture).

Make the position of your card above
Make the position of your card above
Show to all audience
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Box of Snake Prediction

Effects: There are 13 boxes. 12 of them contain a poisonous snake, while a box of gifts. You call a volunteer, asked him to examine and shuffle a deck of cards. Cards are divided into 4 piles, which the order is randomized again by the volunteers. The volunteers were asked to think of the most hated figure, and took a number of cards in accordance with what he thought of the pile. Cards in 4 piles are calculated, and you say will insert your hands into the boxes of snakes according to the value that appears at the top card in each pile. Miraculously, the card appears on the fourth deck of cards are all worth the same. You reached into the box the number corresponding to the number of cards, and that's what the box does not contain snakes.
Preparation: Before the show, make sure you know what number the box does not contain snakes (eg, number 7).
Procedure:
1. Explain that you have 13 boxes, only one that does not contain snakes. Open one box to show the audience. Explain that you will take the prize from a box that does not contain the snake for a volunteer.
2. Tell them that determines your fate this time the card is taken by a volunteer. Call one volunteer, give a pack of cards, ask her to check and shuffle the cards. Request a return card from his hand.
3. Ask him to call the card that most did not like, say that you will throw away the card. While looking for the card in the pack of cards, take four cards whose value is also in accordance with the number of boxes that do not contain the snake (Suppose the number seven, meaning you have to take 7 Curly, 7 Hearts, 7 Shovel, and 7 Wajik) and put at the top deck of cards. Whisk again pack the card, but make sure 4 cards 7 will be four top positions.
4. (The first card stack A, the second stack B, the third stack C, D four piles, pile A fifth, sixth stack B, etc) until you run out of cards in hand. Now for the cards from the top to 4 stacks in a criss-selinganda has 4 stack of cards with cards worth 7 in the bottom of each pile. Explain that you will insert the hand into a box in accordance with the card numbers that appear in each stack (J = 11, Q = 12, K = 13)
5. Ask the volunteers to move a number of cards from one pile to another pile, but make sure he does not move the bottom card.
6. Ask the volunteers to think he is the most hated figures from 1 to 10. Then ask her to take the appropriate card from the very top of the pile are everywhere, and throw it away. Ok, now you have 4 stack of cards with much smaller amounts, with 4 cards each valued at seven in the bottom of the pile. Your task now is to carry the card at the bottom to the top of the pile.
7. To raise the card 7 to the upper deck of cards, ask them to count the cards of each pile. How to calculate: Ask them to hold a deck of cards, starting from the top card and drop down in the closed position, saying "one", the next top card, saying "two" and so on until the last card (7) is on the stack top.
8. Say again you will insert your hand into the box in accordance with any number that appears in each of the top card of each pile. Ask the volunteers turned the top card on each pile. Everything is worth 7, and say that this may be a coincidence. Remember again that the volunteers do it all with their own will, ranging from the shuffling of cards, shuffle the order of cards, and discard the card.
9. Enter your hand into the box number 7, do as dramatic as possible, and give prizes to the audience. Do not forget to open the veil of the other boxes to indicate it contains all snakes, except for box number 7.
This is the basic trick. Once understood, you can try with different variations of 4 numbers, or with other types of games.
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Guessing Cards by Numbers

Ask the spectator to take one card and remember the value of their number (As = 1, J = 11, Q = 12, K = 13) without showing it to you. Give him a calculator for easy counting.

1. Tell it to multiply two value cards
2. Then add 3
3. Times 5
Let him remember the outcome. Now, make it look and concentrate on the "symbol" of the card.

-If the card Wajik, tell it to add 1 at the end of the calculation results
Curly-if the card, tell it to add 2 at the end result counts
Heart-If the card, tell it to add 3 to the final result counts
-If the card Shovels, tell it to add 4 on the final result

Ask him to mention the final result counts. In the liver, reduce the result by 15. You'll get 2 or 3 digit number. The last digit will indicate the symbol cards that he select count (1 = diamond, 2 = curly, 3 = heart, 4 = shovel), whereas the digit in front of it will show the value of the card. Now you can guess the card!

Example: For example, volunteers taking card Heart Queen (Queen = 12)
12x2 = 24, plus 3 = 27, multiplied by 5 = 135. Plus the value of Heart (3) the final count of volunteers 138.
Subtract 138 with 15 in the liver, the result adalh 123. The last digit (3) shows the card bearing the Heart, and the digit in front of him (12) shows the card is valued at Queen's.
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Card Magic Super Memory

Effects: When you look at the stack of shuffled cards viewers in just 1-2 seconds, you can memorize and name card n-th order (the order requested by the audience).

1. For starters, you ask the audience to examine and shuffle a deck of cards. You can talk about brain power, photographic memory, mnemonic ability, and so forth.

2. Ask the spectator returns the card into your pack. And with a natural way, without attracting attention, look and memorize one card at the bottom, such as Queen Shovels (by pretending to tap with cards on the table, the front of the card facing you, the back facing the audience.)

3. Hold one edge of the stack of cards with his left hand, and use your right hand for flipping through the stack of cards quickly like a book in just one or two seconds (like a calculating machine money in the bank). Say that you have given the entire sequence of cards in the pack.

4. Grasp both sides of the vertical stack of cards with his left hand. 4 fingers right hand is on the top of the card, and the right thumb touched the bottom card. Ask the spectator to name a sequence to how many cards he wants.

5. Use the right index finger to trace the card to how the desired audience. Having reached the amount of the card by pretending to be concentrating, specify the lowest card value (eg Queen Shovels) you have to remember before (did with my eyes closed for more convincing)


side view
top view
For a proof, use your right thumb to go pull the bottom card along with a stack of cards on it. Surely the audience will be amazed by your memory.
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